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AR-Shipdesign/arshipdesign/parametric/series60.py
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"""
Generador paramétrico — Buque mercante / Supply full (inspirado en Serie 60).
Genera cascos para buques de carga, supply vessels y embarcaciones de trabajo
con coeficientes de bloque altos:
- Fondo casi plano en la zona central
- Cuadernas rectangulares con pantoque redondeado
- Proa de bulbo (simplificada) o proa recta
- Popa transom o popa de crucero
Parámetros típicos:
Cb: 0.60 0.80
Froude: 0.12 0.22
Autor: Álvaro Romero | Sprint 2A — AR-ShipDesign
"""
from __future__ import annotations
import numpy as np
from arshipdesign.core.hull import Hull
from arshipdesign.core.offsets import OffsetsTable
def _standard_sheer_z(
x_sta: np.ndarray, lpp: float, depth: float,
fwd_rise_frac: float = 0.04, aft_rise_frac: float = 0.020,
) -> np.ndarray:
"""Línea de cubierta parabólica: mínimo en cuaderna maestra, sube hacia proa/popa."""
xi = x_sta / lpp # 0=AP, 1=FP, 0.5=midship
return np.where(
xi >= 0.5,
depth * (1.0 + fwd_rise_frac * ((xi - 0.5) / 0.5) ** 2),
depth * (1.0 + aft_rise_frac * ((0.5 - xi) / 0.5) ** 2),
)
def make_merchant_hull(
name: str = "Buque Mercante / Supply",
lpp: float = 20.0,
beam: float = 6.0,
draft: float = 2.40,
depth: float = 3.20,
cb: float = 0.70,
lcb_frac: float = 0.50,
cm: float = 0.96, # sección maestra casi rectangular
bilge_radius_frac: float = 0.08,
flat_bottom_frac: float = 0.90,
n_stations: int = 21,
n_waterlines: int = 11,
) -> Hull:
"""Genera un casco tipo Serie 60 / buque mercante.
Parámetros
----------
cb : float
Coeficiente de bloque objetivo (0.600.80).
cm : float
Coeficiente de cuaderna maestra (0.930.98).
bilge_radius_frac : float
Radio del pantoque / calado (0.060.14).
flat_bottom_frac : float
Ancho del fondo plano / manga (0.850.94).
"""
x_sta = np.linspace(0.0, lpp, n_stations)
sheer_z = _standard_sheer_z(x_sta, lpp, depth, fwd_rise_frac=0.04, aft_rise_frac=0.020)
z_wl = np.linspace(0.0, float(sheer_z.max()), n_waterlines)
xi = (x_sta / lpp - 0.5) * 2.0
lcb_shift = 2.0 * (lcb_frac - 0.5)
f_plan = _merchant_plan_form(xi, cb, lcb_shift)
r_bilge = draft * bilge_radius_frac
y_flat_b = (beam / 2.0) * flat_bottom_frac
data = np.zeros((n_stations, n_waterlines))
for i in range(n_stations):
y_wl = (beam / 2.0) * f_plan[i]
scale = f_plan[i]
y_flat_i = y_flat_b * scale
r_bilge_i = r_bilge * max(scale, 0.25)
for j, z in enumerate(z_wl):
if z <= r_bilge_i:
dz = r_bilge_i - z
inner = max(0.0, r_bilge_i**2 - dz**2)
y = y_flat_i - r_bilge_i + np.sqrt(inner)
else:
# Costados casi verticales (Cm alto)
t = (z - r_bilge_i) / max(draft - r_bilge_i, 1e-6)
# Cm ajusta plenitud de la zona de costados
flare_side = (1.0 - cm) * 0.15
y = y_flat_i + (y_wl - y_flat_i) * (t + flare_side * t * (1 - t))
y = min(y, y_wl)
data[i, j] = max(0.0, y)
offsets = OffsetsTable(
x_stations=x_sta,
z_waterlines=z_wl,
data=data,
station_labels=[f"S{i}" for i in range(n_stations)],
lpp=lpp, beam=beam, draft=draft,
)
return Hull(
name=name, lpp=lpp, beam=beam, depth=depth, draft=draft,
offsets=offsets, sheer_z=sheer_z,
)
def _merchant_plan_form(
xi: np.ndarray, cb: float, lcb_shift: float
) -> np.ndarray:
"""Plan form mercante: central muy llena, extremos redondeados."""
n = _merchant_plan_exponent(cb)
xi_s = np.clip(xi - lcb_shift, -1.0, 1.0)
return np.maximum(0.0, 1.0 - np.abs(xi_s) ** n)
def _merchant_plan_exponent(cb: float) -> float:
cb_vals = [0.58, 0.65, 0.70, 0.75, 0.82]
n_vals = [3.0, 4.0, 5.0, 6.0, 8.0]
return float(np.interp(cb, cb_vals, n_vals))