sprint-1: Studio shell PySide6 + wizard 8 pasos

Sprint 1 entrega el shell del Studio operativo. Para correrlo:
    uv run vms-studio

Componentes:

vmssailor/studio/theme.py
- Aplica design tokens del Sprint 0 (paleta Deep Ocean) a PySide6
- QSS global completo + QPalette + fuentes Inter/Space Grotesk/JetBrains Mono

vmssailor/studio/app.py
- StudioApp (QApplication) con tema, logo, version
- run_studio() entry point

vmssailor/studio/main_window.py
- Layout: topbar / sidebar / canvas central / statusbar
- Menus: Proyecto (Nuevo wizard, Abrir, Guardar, Guardar como, Salir),
  Edicion/Vista (stubs Sprint 2), Ayuda
- Operaciones funcionales: New from wizard, Open .vmsproj, Save, Save As,
  Validate (cross-entity), Compile (placeholder)
- Reloj live + statusbar con stats del proyecto

vmssailor/studio/widgets/system_sidebar.py
- Sidebar dinamico que muestra wizard steps + sistemas habilitados + disponibles
- Lee catalogo maestro y proyecto activo
- Senial systemActivated(SystemId) al doble-click

vmssailor/studio/widgets/vessel_canvas.py
- QGraphicsView central con grilla naval (1m por celda)
- Renderiza silueta del buque en planta + mamparos + equipos
- ship_to_scene() transformacion canonica naval -> escena
- Centerline + Pp axis marcados
- Ruler de eslora con marcas cada 5m
- Zoom con wheel + scroll-pan, label de zoom% en header

vmssailor/studio/wizard/ - QWizard 8 pasos
- step_01_vessel_type: tipo + subtipo + nombre proyecto + cliente
- step_02_template: selector con biblioteca curada (Sunseeker, Ferretti, blank)
- step_03_dimensions: LOA/manga/calado/mamparos con pre-fill de plantilla
- step_04_systems: checkboxes agrupados por categoria con pre-select por default_for
- step_57_placeholder: stubs visuales para Sprint 2 (pasos 5, 6, 7)
- step_08_confirm: resumen HTML completo del proyecto a crear
- VesselWizard.build_project() construye un Project valido

Tests (tests/studio/, 11 nuevos, total 110/110):
- pytest-qt offscreen
- Smoke tests del MainWindow, wizard, canvas, sidebar
- test_ship_to_scene_mapping (transformacion naval->escena)

Stack agregado:
- PySide6 6.11.1
- pytest-qt 4.5.0

Decisiones autonomas:
- QFont.setWeight requiere QFont.Weight enum en PySide6 6.11 (no int)
- QFrame.Shape.NoFrame (no QListWidget.NoFrame) para PySide6 6.11
- Pasos 5-7 quedan placeholders explicitos: Sprint 2 implementa rule engine
- Wizard crea Project sin equipment todavia (Sprint 2 los agrega)

Criterios de aceptacion Sprint 1:
- uv run vms-studio: abre ventana operativa
- 110/110 pytest verde
- ruff clean
- Smoke offscreen: MainWindow + Wizard + Canvas + Sidebar OK

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-17 07:52:31 -04:00
parent deb04c9315
commit 813476c8db
21 changed files with 2470 additions and 10 deletions
+147
View File
@@ -0,0 +1,147 @@
"""QWizard contenedor + builder de Project a partir del estado del wizard."""
from __future__ import annotations
import logging
from PySide6.QtWidgets import QWidget, QWizard
from vmssailor.core import (
Project,
SystemId,
Vessel,
VesselSubtype,
VesselType,
)
from vmssailor.core.vessel import Bulkhead, Deck
from vmssailor.shared.ids import make_project_id
from vmssailor.studio.theme import (
C_ABYSS,
C_SAND,
)
from vmssailor.studio.wizard.step_01_vessel_type import Step01VesselType
from vmssailor.studio.wizard.step_02_template import Step02Template
from vmssailor.studio.wizard.step_03_dimensions import Step03Dimensions
from vmssailor.studio.wizard.step_04_systems import Step04Systems
from vmssailor.studio.wizard.step_08_confirm import Step08Confirm
from vmssailor.studio.wizard.step_57_placeholder import Step57Placeholder
logger = logging.getLogger(__name__)
# Wizard field keys used across steps
F_PROJECT_NAME = "project.name"
F_CUSTOMER = "project.customer"
F_VESSEL_TYPE = "vessel.type"
F_VESSEL_SUBTYPE = "vessel.subtype"
F_TEMPLATE_ID = "vessel.template_id"
F_VESSEL_NAME = "vessel.name"
F_LOA = "vessel.length_overall_m"
F_BEAM = "vessel.beam_max_m"
F_DRAFT = "vessel.draft_m"
F_BULKHEAD_FWD = "vessel.bulkhead_fwd_m"
F_BULKHEAD_AFT = "vessel.bulkhead_aft_m"
F_SYSTEMS = "systems.enabled"
class VesselWizard(QWizard):
"""Wizard 8 pasos para crear un nuevo Project desde cero."""
def __init__(self, parent: QWidget | None = None) -> None:
super().__init__(parent)
self.setWindowTitle("VMS-Sailor · Nuevo proyecto")
self.setMinimumSize(900, 640)
self.setWizardStyle(QWizard.ModernStyle)
self.setOption(QWizard.NoBackButtonOnStartPage, True)
self.setOption(QWizard.HaveHelpButton, False)
self.setOption(QWizard.IndependentPages, False)
# Add pages
self.addPage(Step01VesselType())
self.addPage(Step02Template())
self.addPage(Step03Dimensions())
self.addPage(Step04Systems())
self.addPage(Step57Placeholder(index=5, title="Equipos sugeridos (Sprint 2)"))
self.addPage(Step57Placeholder(index=6, title="Refinamiento manual (Sprint 2)"))
self.addPage(Step57Placeholder(index=7, title="Topología I/O AR-NMEA-IO (Sprint 2)"))
self.addPage(Step08Confirm())
# Style
self.setStyleSheet(
f"""
QWizard {{ background: {C_ABYSS}; }}
QWidget {{ background: {C_ABYSS}; color: {C_SAND}; }}
QWizard QPushButton {{ min-width: 100px; }}
"""
)
# Localización de botones (QWizard usa textos del sistema)
self.setButtonText(QWizard.NextButton, "Siguiente >")
self.setButtonText(QWizard.BackButton, "< Atrás")
self.setButtonText(QWizard.FinishButton, "Crear proyecto")
self.setButtonText(QWizard.CancelButton, "Cancelar")
# ----- Project construction -----------------------------------------
def build_project(self) -> Project:
"""Construye un `Project` a partir de los datos capturados por el wizard."""
project_name = self.field(F_PROJECT_NAME) or "Proyecto sin nombre"
customer = self.field(F_CUSTOMER) or ""
vessel_name = self.field(F_VESSEL_NAME) or project_name
v_type = self.field(F_VESSEL_TYPE) or VesselType.YACHT_MOTOR.value
v_sub = self.field(F_VESSEL_SUBTYPE) or VesselSubtype.PLANING.value
loa = float(self.field(F_LOA) or 24.0)
beam = float(self.field(F_BEAM) or 5.5)
draft = float(self.field(F_DRAFT) or 1.8)
bh_fwd = float(self.field(F_BULKHEAD_FWD) or (loa * 0.30))
bh_aft = float(self.field(F_BULKHEAD_AFT) or (loa * 0.15))
systems_raw = self.field(F_SYSTEMS) or [SystemId.MAIN_ENGINE.value]
# Build vessel
decks = [
Deck(id="lower", name="Cubierta inferior", z_bl_bottom=0.4, z_bl_top=draft + 1.0),
Deck(
id="main",
name="Cubierta principal",
z_bl_bottom=draft + 1.0,
z_bl_top=draft + 3.0,
),
]
bulkheads = [
Bulkhead(id="er_aft", name="Mamparo popa SM", x_pp=bh_aft),
Bulkhead(id="er_fwd", name="Mamparo proa SM", x_pp=bh_fwd),
]
try:
vessel = Vessel(
id=f"wizard_{int(loa * 10)}m",
name=vessel_name,
type=VesselType(v_type),
subtype=VesselSubtype(v_sub),
length_overall_m=loa,
beam_max_m=beam,
draft_m=draft,
decks=decks,
bulkheads=bulkheads,
data_source="user_input",
)
except Exception as exc:
logger.error("Vessel build failed: %s", exc)
raise
# Equipment + tags llegan en Sprint 2 (rule engine). Por ahora, vacío.
try:
systems_enabled = [SystemId(s) for s in systems_raw]
except ValueError:
systems_enabled = [SystemId.MAIN_ENGINE]
project_id = make_project_id(customer or "cliente", vessel.id)
return Project(
id=project_id,
name=project_name,
customer=customer,
vessel=vessel,
systems_enabled=systems_enabled,
equipment=[],
tags=[],
notes="Creado desde wizard Sprint 1. Sprint 2 agregará equipos sugeridos.",
)