sprint-2: rule engine + auto-assigner + equipment editor + biblioteca

Wizard pasos 5-7 ahora funcionales (1-4 ya estaban en Sprint 1).

vmssailor/studio/designer/rule_engine.py
- RuleContext, RuleEngine, EquipmentProposal
- Lee library/rules/*.yaml y aplica reglas heuristicas
- Filtra por vessel_type, vessel_subtype, length_overall_m range
- Selecciona candidato segun condiciones 'when' (loa min/max)
- Genera tag_prefix con sustitucion {side}/{idx}

vmssailor/studio/designer/port_auto_assigner.py
- auto_assign() greedy: 1 bus Modbus RTU + tarjetas dedicadas para motores/gensets
- Tarjeta auxiliar compartida para resto de equipos
- Mapea SignalType -> ChannelType (AI/DI/DO/RPM)
- Genera TagBindings con scaling apropiado por tipo de senal
- Respeta capacidades 10/5/4/1 de AR-NMEA-IO-v1.0
- AssignmentReport con cards + tags + warnings

vmssailor/studio/wizard/step_05_equipment.py
- Tabla con propuestas del rule engine
- Checkboxes accept/reject + edicion inline de columnas
- Boton 'Regenerar' para re-aplicar reglas

vmssailor/studio/wizard/step_06_refinement.py
- Vista resumen de equipos aceptados

vmssailor/studio/wizard/step_07_topology.py
- Llama auto_assign sobre los equipos materializados
- Muestra tabla de tarjetas con uso por canal (DO/DI/AI/RPM)
- Lista warnings de capacidad

vmssailor/studio/editors/equipment_editor.py
- CRUD de Equipment del proyecto activo
- Tabla editable inline (tag_prefix, name, model_ref, system_id, coords, deck)
- Dialog modal para agregar equipos
- Senal projectMutated para refrescar canvas + sidebar

vmssailor/studio/main_window.py
- Layout actualizado: splitter vertical en panel derecho
  (canvas arriba + equipment editor abajo)
- _on_project_mutated() re-distribuye al sidebar y canvas

Biblioteca expandida (Sprint 2 brief: 5-7 yates, 10+ motores, gensets, bombas):
- vessels: + azimut_grande_32m, princess_y85, trawler_32m_offshore, patrol_coastal_30m (total: 6)
- engines: + cat_c32_acert, mtu_16v_2000_m96, yanmar_8lv_370 (total: 5)
- gensets: + kohler_28efkozd, onan_qd13500 (total: 3)
- pumps: + jabsco_36800, grundfos_cm10 (NUEVO categoria pumps)

Tests (tests/studio/test_designer.py, 10 nuevos, total 120/120):
- Rule engine: load default, propose engines, candidate picking por LOA
- auto_assign builds topology compatible with Project (Pydantic validation)
- Equipment editor smoke

VesselWizard.build_project() ahora materializa equipment + topology + tags
desde las propuestas y la asignacion automatica del paso 7.

Criterios Sprint 2:
- uv run vms-studio crea proyecto completo desde wizard con equipos + tags + topologia
- vms-validate-library: OK 6 vessels, 10 equipment, 1 rules
- 120/120 pytest verde, ruff clean

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-17 09:50:33 -04:00
parent 813476c8db
commit 6ad76a89fa
22 changed files with 1787 additions and 32 deletions
+24 -1
View File
@@ -28,7 +28,9 @@ from PySide6.QtWidgets import (
from vmssailor.core.persistence import load_project, save_project
from vmssailor.core.project import Project
from vmssailor.studio.editors.equipment_editor import EquipmentEditor
from vmssailor.studio.theme import (
C_CYAN,
C_FOAM,
C_FOG,
mono_font,
@@ -123,10 +125,19 @@ class MainWindow(QMainWindow):
self._sidebar.setMinimumWidth(260)
self._sidebar.setMaximumWidth(380)
# Right pane: vertical splitter with canvas on top + equipment editor below
self._canvas = VesselCanvas()
self._equipment_editor = EquipmentEditor()
right_splitter = QSplitter(Qt.Vertical)
right_splitter.setChildrenCollapsible(False)
right_splitter.addWidget(self._canvas)
right_splitter.addWidget(self._equipment_editor)
right_splitter.setSizes([520, 380])
self._right_splitter = right_splitter
self._splitter.addWidget(self._sidebar)
self._splitter.addWidget(self._canvas)
self._splitter.addWidget(right_splitter)
self._splitter.setSizes([280, 1160])
# Compose central widget: topbar (top) + splitter (rest)
@@ -223,6 +234,8 @@ class MainWindow(QMainWindow):
self.projectChanged.connect(self._sidebar.set_project)
self.projectChanged.connect(self._canvas.set_project)
self.projectChanged.connect(self._equipment_editor.set_project)
self._equipment_editor.projectMutated.connect(self._on_project_mutated)
# ----- Slots --------------------------------------------------------
@@ -366,3 +379,13 @@ class MainWindow(QMainWindow):
def current_project(self) -> Project | None:
return self._project
def _on_project_mutated(self, project: Project) -> None:
"""El editor reemplazó el Project. Re-emit a sidebar + canvas."""
self._project = project
self._update_stats()
# Re-emit a sidebar + canvas (que ignoran al editor para evitar loop)
self._sidebar.set_project(project)
self._canvas.set_project(project)
self._dirty_badge.setText("● Cambios pendientes — guarda con Ctrl+S")
self._dirty_badge.setStyleSheet(f"color: {C_CYAN};")